3dsmax raytrace effect tutorial
Here I will tell you about 3dsmax raytrace effect tutorial.
I have used following techniques in this 3ds max tutorial.
How to create a real glass effect with the help of raytrace
[1]-First of all you will press (ctrl +N) now you will see the new window is open
Click on the Geometry > Standard primitives > Teapot and use the following setting
Create a Teapot in the top view
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[2]-Click on the Geometry > Standard primitives > Plane and use the following setting
Create a Plane in the top view
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[3]-Click on the Geometry > AEC Extended > Wall and use the following setting
Create a Wall in the top view
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[4]-Now your scene should like this in the top view
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[5]-Open the material window select the black color in the Multi-layer and give some shinning
Then open map palette put the raytrace map in the Refraction
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[6]-Now select the blinn in the material window and use the following setting
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[7]-select the Light > omni and set the omni like this image as shown below
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[8]-After set the light you will see the final image is ready save the file in your folder
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