Here I will show you about 3dsmax 3dmodel TV table tutorial.
I have used following techniques in this 3ds max tutorial.
Editable poly techniques
[1]-First of all you will press (ctrl +N) now you will see the new window is open
Click on the Geometry > Standard primitives > Box and use the following setting
Create a Box in the top view
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[2]-Select the Box right click Convert into Editable poly then select Vertex mode in the editable poly
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[3]-select polygon mode in the editable poly
Click on the Extrude button and use the following setting
Click on the Bevel button and use the following setting
And change the View port like this
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[4]-Select the polygon
Again apply the Extrude polygons and use the following setting
Then apply the bevel polygons and use the following setting
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[5]-Select the Vertex mode in the editable poly
Set the Vertex like this
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[6]-Select the polygon mode in the Editable poly then select the polygons
Apply the Insert polygons and use the following setting
Then apply the Extrude polygons and use the following setting
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[7]-Now your object should like this in the Perspective view
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[8]-Use the following setting create a box and
Select the Box right click Convert into Editable poly then select polygon mode in the editable poly
Select the Polygons
Apply the Insert polygons and use the following setting
Then apply the Extrude polygons and use the following setting
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[9]-Use the following setting create a sphere like this
Now clone the object your object should like this
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[10]-Again clone the object now your image should like this
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[11]-Now select the Edges mode and apply the Chamfer Edges
And apply the extrude modifier
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[12]-Create a box like this
Select the Box right click Convert into Editable poly then select Polygon mode in the editable poly
And make a selection like this
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[13]-Apply the Insert polygons and use the following setting
Then apply the Extrude polygons and use the following setting
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[14]-Create a box like this and apply the bend Modifier and use the following setting
And apply the Boolean
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[15]-Create a box like this and apply the bend Modifier and use the following setting
Now your object should like this in the front view
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[16]-Select the Box right click Convert into Editable poly then select Vertex mode in the editable poly
Select the Vertex mode in the Editable poly and open the Soft selection window
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[17]-Now rotate like this
Your object should like this
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[18]-Open the material window
Create a material like this
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[19]-Again make a material like this
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