3dsmax 3dmodel realistic stationary tutorial
Here I will show you about 3dsmax 3dmodel realistic stationary tutorial.
I have used following techniques in this 3ds max tutorial.
Spline modeling techniques
[1]-First of all you will press (ctrl+N) now you will see the new window is open
Create a shape like this with the help of line tool in the top view open the rendering palette
Use the following setting your object should like this in the top view
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[2]-Now applying the Mesh smooth modifier set the (illustration: 1)
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[3]-Select the line Drag it and release you will see the clone option is open use the following setting
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[4]-Click on the Geometry > Standard primitives > Plane and use the following setting
Create a Plane in the top view
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[5]-Now select the Plane drag it and release you will see the clone option is open use the following setting
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[6]-Use the following setting again creates a one more plane and set like this in the top view
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[7]-Then set the omni as you like any direction as you want
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[8]-Now I am make three material
In the First material pick the color and give shinning
Now in the second and third material put the map on the plane and pages
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[9]-Now you will see the final image is ready save the file in your folder
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blender 3d models
bryce 3d graphics
create 3d models