Archive for June, 2008

3dsmax 3dmodel realistic toy cycle tutorial

Friday, June 27th, 2008

Here I will show you about 3dsmax 3dmodel realistic toy cycle tutorial.
I have used following techniques in this 3ds max tutorial.
Spline modeling and Editable poly techniques
[1]-First of all you will press (ctrl +N) now you will see the new window is open
Click on the Geometry > Standard primitives > cylinder and use the following setting
Create […]

3dsmax 3dmodel brief case studio tutorial

Friday, June 27th, 2008

Here I will show you about 3dsmax 3dmodel brief case studio tutorial.
I have used following techniques in this 3ds max tutorial.
FFD Modifier and Editable poly techniques
[1]-First of all you will press (ctrl +N) now you will see the new window is open
Click on the Geometry > Standard primitives > Box and use the following setting
Create […]

3dsmax 3dmodel wooden room shelf tutorial

Friday, June 27th, 2008

Here I will show you about 3dsmax 3dmodel wooden room shelf tutorial.
I have used following techniques in this 3ds max tutorial.
Editable poly techniques
[1]-First of all you will press (ctrl +N) now you will see the new window is open
Click on the Geometry > Standard primitives > Box and use the following setting
Create a Box in […]

3dsmax 3dmodel gym instrument tutorial

Friday, June 27th, 2008

Here I will show you about 3dsmax 3dmodel gym instrument tutorial.
I have used following techniques in this 3ds max tutorial.
Spline modeling and Editable poly techniques
[1]-First of all you will press (ctrl +N) now you will see the new window is open
Click on the Geometry > Standard primitives > Chamfer cylinder and use the following setting
Create […]

3dsmax 3d model monster truck tire tutorial

Friday, June 27th, 2008

Here I will show you about 3dsmax 3d model monster truck tire tutorial.
I have used following techniques in this 3ds max tutorial.
Editable poly techniques
[1]-First of all you will press (ctrl +N) now you will see the new window is open
Click on the Geometry > Standard primitives > Plane and use the following setting
Create a Plane […]

3dsmax 3dmodel mobile USB cable tutorial

Friday, June 27th, 2008

Here I will show you about 3dsmax 3dmodel mobile USB cable tutorial.
I have used following techniques in this 3ds max tutorial.
Spline modeling and Editable poly techniques
[1]-First of all you will press (ctrl +N) now you will see the new window is open
Click on the Geometry > Standard primitives > Box and use the following setting
Create […]

3dsmax 3dmodel microwave Avon studio tutorial

Friday, June 27th, 2008

Here I will show you about 3dsmax 3dmodel microwave Avon studio tutorial.
I have used following techniques in this 3ds max tutorial.
Spline modeling and Editable poly techniques
[1]-First of all you will press (ctrl +N) now you will see the new window is open
Click on the Geometry > Standard primitives > Box and use the following setting
Create […]

3dsmax 3dmodel luggage trolley tutorial

Friday, June 27th, 2008

Here I will show you about 3dsmax 3dmodel luggage trolley tutorial.
I have used following techniques in this 3ds max tutorial.
Spline modeling techniques
[1]-First of all you will press (ctrl +N) now you will see the new window is open
Create a shape like this with the help of line tool in the front view open the rendering […]

3dsmax 3dmodel fire extinguisher tutorial

Friday, June 27th, 2008

Here I will show you about 3dsmax 3dmodel fire extinguisher tutorial.
I have used following techniques in this 3ds max tutorial.
Spline modeling and Editable poly techniques
[1]-First of all you will press (ctrl +N) now you will see the new window is open
Click on the Geometry > Extended primitives > Chamfer cylinder and use the following setting
Create […]

3dsmax raytrace effect tutorial

Friday, June 27th, 2008

Here I will tell you about 3dsmax raytrace effect tutorial.
I have used following techniques in this 3ds max tutorial.
How to create a real glass effect with the help of raytrace
[1]-First of all you will press (ctrl +N) now you will see the new window is open
Click on the Geometry > Standard primitives > Teapot and […]